The KSP2 website promises “a new generation of engines, parts, fuel, improved variants, procedural parts systems and much more,” an “overhauled vehicle assembly interface,” “rich new environments to explore,” as well as futuristic interstellar travel technologies that will let players travel beyond the “Kerbolar System” and established whole new colonies for their little green friends. Part of that was a serious graphical upgrade to modern standards, but also a brace of new features. ESA, NASA, SpaceX, and Boeing, have praised it for making space travel more accessible to understand and yet teaching players how challenging it can be.Īnnounced at Gamescom on August 19th, 2019, Kerbal Space Program 2 promised a lot to Kerbal fans. Thanks to its success as both a game and simulation, it’s also won the praise of real-life space agencies and space companies. (Polygon’s Clayton Ashley called it “one of the greatest pieces of edutainment ever created, and I don’t use that despicable portmanteau lightly.”) In our earlier article, we described the game as “daunting at first, then disarmingly simple.” KSP has you put together rockets and spaceplanes from an enormous array of snap-together parts, then launching them with the aid of the tiny green froglike “Kerbals.” Players will try to launch, inevitably fail, then enter what space communicator Scott Manley called the “ Kerbal feedback loop ” “you build the rocket, you fly the rocket, things don’t work, then you go back and try again.” Successes in things like reaching orbit and landing on the Moon (Kerbal’s Moon is called “Mün”) fuel the desire for further exploration and construction, teaching players a surprising amount of both orbital dynamics and rocket building. After its humble beginnings as a comparatively simple space sandbox in 2012-also in Early Access-KSP became a full-fledged game with a thriving mod scene, a huge community, and a seemingly endless number of YouTube videos of people showing off their creations. KSP2 is ambitious and may eventually live up to that ambition, but reactions show that it’s still early days.Īs SpaceQ readers may remember, we’ve covered the space sim before both in a 2020 article discussing the game’s value as one of the rare few space simulators on the market, and in a video series by Terranauts’ Iain Christie where he used KSP to (among other things) recreate Project Mercury. In lieu of a full release, the highly anticipated Kerbal Space Program 2 has been officially released by developers Intercept Games Squad into Early Access on Steam on February 24th.įans of the original game and many others were anticipating this release, but early reactions suggest that “early access” is well-named. ![]() Enhanced Satellite Communication Project – PolarĪfter years of delays, the sequel to beloved space simulator Kerbal Space Program (KSP) has finally been released-though only after a fashion. ![]() Jeremy Hansen is the First Canadian Going to the Moon April 3, 2023
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